Building in the Open

Devlog

Development updates, changelogs, and notes from the forge. Bloodweight is in active development — here's the proof.

Milestone

Bloodweight.com Goes Live

The companion site is live. This is where you'll find development updates, changelogs, and eventually the full Chronicler experience — paste your dynasty code and receive a literary saga of your bloodline.

The game itself is in private beta. 517 tests passing, 20+ interconnected subsystems, and the full 100-generation loop is playable. We're hardening for public release.

Fixes

Playtest Hardening Pass

Major stability pass ahead of wider testing. Focused on crash prevention, save system integrity, and early-game balance.

  • Crash prevention: pcall wrapping on event templates, serializer safety, Trait.new() defaults
  • Balance: wealth decay 5% → 3%, LP regression 3% → 2%, heir impact 0.20 → 0.25
  • Resource death spiral fix: passive grain/gold recovery floor, holdings wealth floor at 35
  • Scene safety: transition.cancel() guards on game over and death knell scenes
  • Generation landmark chronicles at Gen 10/25/50/75/100
  • Input validation: lineage name stripped of special chars, 30-char max
  • Text overflow constraints on variable-length text in game over scene
  • 517 tests passing (53 integration + 464 world)
Release

v0.9.0-BETA — The Living World

The biggest update yet. Every dead-end mechanic has been wired into the core loop. Fertility bonuses affect offspring. Custom effects shape heir development. Discovery rewards feed back into the world state. The simulation breathes.

  • 75-trait genetic engine with dominant/recessive crossover and mutation pressure
  • Shadow Lineages: exiled siblings form cadet branches with unique mutations
  • Active Pantheon: deified ancestors offer Devil's Bargains during crises
  • 19 Crucible trials — 3-stage autonomous gauntlets testing heir genetics
  • Vibe system: 7 complete visual palettes with themed music
  • Chapter-structured Dynasty Code (BWCH1) for high-fidelity AI storytelling
  • Adaptive religion and culture emerging from ancestor actions
  • Campaign logistics: warfare requires generational Steel and Grain sustainment
Systems

The Causality Bridge

Implemented the core traceability system. Every significant event is now tagged with an Origin — the heir who caused it and the generation it occurred in. When a famine hits in Gen 20 because of choices made in Gen 5, the chronicle explicitly whispers the name of who is to blame.

This is the philosophical heart of Bloodweight: your failures are your own fault, and the game can prove it.

Systems

Personality Autonomy

Heirs now resist player directives based on their 8-axis personality. A cowardly heir may refuse a council war vote. A greedy heir may drain the treasury. A compassionate heir may forgive an enemy you wanted dead.

The player manages the fallout and tries to curate the next generation to compensate. Choice vs. Autonomy — the core tension of Bloodweight.

More updates as the bloodline grows.

Keep the bloodline alive. Respect the Weight.